Created a Playable character that can interact with the game world
Implemented 4 unique special abilities with those characters
Networked the playable character
Incorporated player animations in blend spaces and state machines
Implemented a Main Menu that allowed users to chose to start a single or multiplayer game
Implemented an Options Menu that allowed users to change Resolution and Quality settings
Used the Game Instance and Networking Subsystem so players could host games with their friends over the steam network
Implemented a dynamic Player Select menu that showed other players which character had already been selected
Created a Editor Only source folder to incorporate Functional Tests and other debug code so it wouldn't interfere with the build
Full game playthrough by developers
Promotional Material Created by the Art Team
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