Worked with the Gameplay Ability System to create and improve player abilities.
Unique Archery, Sword and Mage abilities to provide unique a combat experiences.
Implemented a Boss Health bar using UMG to put emphasis on important enemies.
Implemented and Improved the Cosmetic system, allowing players to equip the best looking gear while getting the best quality buffs.
Fixed issues with the game to improve game quality and get the game ready for Steam Next Fest and an Early Access release.
Improved the code quality for programmer readability by straightening Blueprint lines to show execution.
Strategically moved code from Blueprints to C++ to improve memory and cpu performance.
Check out more projects below