Mythrealm
Mythrealm
Worked with the Gameplay Ability System to create and improve player abilities.
Unique Archery, Sword and Mage abilities to provide unique a combat experiences.
Fixed issues with the game to improve game quality and get the game ready for Steam Next Fest and an Early Access release.
Improved the code quality for programmer readability by straightening Blueprint lines to show execution.
Strategically moved code from Blueprints to C++ to improve memory and cpu performance.
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