Worked with the Gameplay Ability System to create and improve player abilities.
Unique Archery, Sword and Mage abilities to provide unique a combat experiences.
Utilized Data Tables to improve the lore in the game and provide consistency between the UI and the in game objects.
Created a new "Mage Orb" equipment item to improve Magic builds in game.
Implemented a Boss Health bar using UMG to put emphasis on important enemies.
Reworked the inventory system to separate keys from other in game items.
Implemented and Improved the Cosmetic system, allowing players to equip the best looking gear while getting the best quality buffs.
Fixed issues with the game to improve game quality and get the game ready for Steam Next Fest and an Early Access release.
Improved the code quality for programmer readability by straightening Blueprint lines to show execution.
Strategically moved code from Blueprints to C++ to improve memory and CPU performance.
Updated the save system to include new levels and features as the game gets updated.
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