A Water shader created in GLSL
A shader created in Unity using HLSL to display a 1 player pong game on top of a TV image. Game logic was programmed in C#
This project was an extension of a previous project. JSON files were used to animate the bomberman sprite. A* Path finding was used so the AI follows the player around
This was a project to work in 3D space as well as an implementation of a spotlight. ImGUI was used for debugging. GLSL shader code was written to work with the spotlight that was created.
First project in my game and graphics OpenGL course. We used a JSON file to load a map and a sprite sheet. Handled simple collision by checking which tile type the player was on based on the players position
My first OpenGL hard coded cube.
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