Be sure to check out the code I have on Github!
Implemented save system that worked on consoles and passed console guidelines
Assisted in researching game hitches and file corruption in Unreal Engine 5
Assisted in implementing Swimmers for the release of Gondwa and the Ocean Update
Worked with Unreal's Gameplay Ability System to implement the 'Nightstalker' abilities for the Nightstalker update
Worked with Data Assets and Asynchronous Loading techniques
Prototyped features to come in future updates
Improved a specific scene in the game by 3ms overall and by a significant amount on Switch! (Render Targets on Switch are slow, I updated the scene to work without one on switch)
Minor bug fixes to keep the game crash free and to get the game ready for Nintendo lotcheck.
**Currently In Progress**
Created and improved Gameplay Abilities
Fixed bugs and optimized code
Worked with the Project Lead to debug networking issues over Steam.
Fixed major issues as reported by the publishers QA.
Developed a C++ dll and imported it to Unity with a C# wrapper
Wrote Logic to create the pieces and sort the pieces how they fit
Designed 6 unique boss fighting styles
Developed a simple map editor to create a unique battle field for each boss
Created a playable character
Programmed basic AI
Developed a grid system that allows for tower placement & Controls AI movement
Designed the gameplay, Towers, Enemies and the shop system
Implement C++ code and exposing it all to Blueprints so the designers can design and program in the Blueprint Event graph using my C++ code
Implemented a poker style combo system to get poker hand.
Used delegates to send off various events as they happened
Created various UI systems that used the combo system to show your cards and combos, as well as a scoring system.
Implemented a Camera System to move and view the world
Implemented UI to infect and understand the communities responses to the player
Tested out UMG features; such as animations
Implemented a player select using the game instance